All this talk in the abstract has made even me sleepy. If you want to see what boosters can really do you have to do it by the numbers, so here they are.
Strong / Improved / Standard / Synth
Blue Pill - Shield Boost 30 / 25 / 20 / 3%
Crash - Explosion Radius -30 / -25 / -20 / -3%
Drop - Tracking Multiplier 1.375 / 1.3125 / 1.25 / 1.03x
Exile - Armor Rep 30 / 25 / 20 / 3%
Frentix - Optimal Range 30 / 25 / 20 / 3%
Mindflood - Cap Modifier 20 / 15 / 10 / 3%
Sooth Sayer - Falloff 20 / 15 / 10 / 3%
X-Instinct - Velocity 20 / 15 / 10 / 3%
Chance of side-effects occuring: 40/ 30/ 20/ 0%
The duration for all boosters is 30 minutes.
In future posts, I'll examine individual boosters and their benefits in comparison to skills and modules which offer similar bonuses, taking into account required training time and cost of modules.
2 comments:
Can you consume more than one booster at a time? How does that affect side effects? I guess maybe your next post will answer this. Now you've got me very curious about this stuff.
Very decent posts. I did not know anything about boosters, and i'm eager for the following articles. As soo as i can write something, i'll link to your blog.
And who knows, i may order from you at some point ;)
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